A Single Player 3D Old-School FPS with save/load features, dynamic
lights and balanced difficulty - it gets harder as you progress through
the campaign, which is very huge.
Using modern resources such as OpenGL and sectors technique for map
making - comparing with its prequel -, this sequel for "The 20th Zone" keeps the old FPS style visuals, and it's a perfect second chapter for the original game.
Find out what's happening at the Superpluma Space Station.
Not
a very long gameplay, but a good one, with a nice storyline plus cutscenes. No
OpenGL features, preserving the pixelated software rendered graphics.
Do you like Christmas? The "Christmas Spirit" is here. The truth. The scary truth. This is an Old School Raycasting FPS Game. Exploring all the
resources available for this engine, we've got a very funny / horror
game.